GM Tips and Ideas

Questions and Answers Time

Remembering Rules of a New System

Question from Andy FL - 07/03/2021

"First time GMing a new system would be useful. I am struggling to plan my Pathfinder 1st edition campaign as I can't remember all the minutiae of the rules." 

 

StormHeathen RPG Response...

The most important thing to remember about running a system that is new to you as a GM/DM is - YOU DON'T HAVE TO KNOW ALL THE RULES.

All systems have a core mechanic, Stat+Skill+1D10 for Cyberpunk, D20+Skill bonus or Attack bonus or Save bonus for Pathfinder 1st Edition etc. Once you know the core mechanics you can essentially run a game. All the extra rules are just to add things like magic, superpowers, realism or a niche related to the game.

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The X Card

 

For many of us, gaming is about escapism within creative worlds and slay the proverbial dragon.  As Game Masters we should aim to provide a safe and comfortable environment for all those who wish to take part and explore. 

The X Card is an optional resource that enables both Game Masters and players to essentially 'edit out' such content from the game without confrontation or explanation by giving a 'fast exit' 'quick rewind retrospective tweak' of the story/action to ensure a supportive, safe and comfortable environment for all taking part.

 

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