GM Tips and Ideas
Remembering Rules of a New System
Question from Andy FL - 07/03/2021
"First time GMing a new system would be useful. I am struggling to plan my Pathfinder 1st edition campaign as I can't remember all the minutiae of the rules."
StormHeathen RPG Response...
The most important thing to remember about running a system that is new to you as a GM/DM is - YOU DON'T HAVE TO KNOW ALL THE RULES.
All systems have a core mechanic, Stat+Skill+1D10 for Cyberpunk, D20+Skill bonus or Attack bonus or Save bonus for Pathfinder 1st Edition etc. Once you know the core mechanics you can essentially run a game. All the extra rules are just to add things like magic, superpowers, realism or a niche related to the game.
Want to know more?
The X Card
For many of us, gaming is about escapism within creative worlds and slay the proverbial dragon. As Game Masters we should aim to provide a safe and comfortable environment for all those who wish to take part and explore.
The X Card is an optional resource that enables both Game Masters and players to essentially 'edit out' such content from the game without confrontation or explanation by giving a 'fast exit' 'quick rewind retrospective tweak' of the story/action to ensure a supportive, safe and comfortable environment for all taking part.
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