13th Age

The World Won’t Save Itself!

Games Master - StormHeathen RPG


Core Rule Book

"13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming:

 

Extract from » 13th Age Core Book (pelgranepress.com)

 

 

Author(s)

Rob Heinsoo, Jonathan Tweet

 

 

Artist(s)

Aaron McConnell, Lee Moyer

Player Brief 

 

Prophecies are failing.  Demons are invading the Empire lands as their living dungeons rip through the underworld to the surface causing devastation as the protectors falter.  The great icons who shape the world, now arm for war.  

 

So what’s it going to be heroes? Risk everything to save the Empire and forge your own epic history?

 

Or

 

Grab the best loot and escape into the shadows?

 

Either way prepare to be LEGENDARY

 

Major Players

Players can choose from the following pre-generated characters:

 

 

 

  • Barbarian - Half Elf

 

 

  • Cleric - Half Elf

 

 

  • Fighter - Draconic

 

 

  • Necromancer - Drow

 

 

  • Sorcerer - Forgeborn

 

 

  • Thief - Human

 

 

  • Wizard - High Elf

Please note StormHeathen RPG does not claim intellectual property for any images displayed above.  Images are sourced from https://site.pelgranepress.com/ .  
All intellectual property of the images remains with the original artists.

Your World to Explore

Please note StormHeathen RPG does not claim intellectual property for any images displayed above.  Images are sourced from https://site.pelgranepress.com/ .  
All intellectual property of the images remains with the original artists.

Roll of the Dice

D20

  • Roll for all Backgrounds, Combat to make an attack and also Saving Throws.
  • Add the number showing on the die to the relevant stat as advised by the GM.

 

TIP - When in Combat you can record your rolls for your attacks ready for your turn.


D12        D10         D8         D6        D4

  • Roll for Damage for Weapons as advised under “Base Attacks”.
  • Don’t forget to add the Damage Modifier (i.e.  Damage  1D10 + [number])

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