Core Rule Book
"13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming:
- Icon relationships and One Unique Things offer exciting storytelling possibilities
- Backgrounds provide a simple, flexible skill system drawn from characters’ personal histories
- Escalation dice enable fun, fast-moving d20 combat."
Extract from » 13th Age Core Book (pelgranepress.com)
Player Brief
Prophecies are failing. Demons are invading the Empire lands as their living dungeons rip through the underworld to the surface causing devastation as the protectors falter. The great icons who shape the world, now arm for war.
So what’s it going to be heroes? Risk everything to save the Empire and forge your own epic history?
Or
Grab the best loot and escape into the shadows?
Either way prepare to be LEGENDARY

Major Players
Players can choose from the following pre-generated characters:

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Barbarian - Half Elf

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Cleric - Half Elf

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Fighter - Draconic

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Necromancer - Drow

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Sorcerer - Forgeborn

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Thief - Human

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Wizard - High Elf
Please note StormHeathen RPG does not claim intellectual property for any images displayed above. Images are sourced from https://site.pelgranepress.com/ .
All intellectual property of the images remains with the original artists.
Your World to Explore

Please note StormHeathen RPG does not claim intellectual property for any images displayed above. Images are sourced from https://site.pelgranepress.com/ .
All intellectual property of the images remains with the original artists.
Roll of the Dice

D20
- Roll for all Backgrounds, Combat to make an attack and also Saving Throws.
- Add the number showing on the die to the relevant stat as advised by the GM.
TIP - When in Combat you can record your rolls for your attacks ready for your turn.

D12 D10 D8 D6 D4
- Roll for Damage for Weapons as advised under “Base Attacks”.
- Don’t forget to add the Damage Modifier (i.e. Damage 1D10 + [number])
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