Core Rule Book
"Warhammer 40,000 Roleplay expands into new territory with Rogue Trader, a new roleplaying game experience set in the grim darkness of the 41st millennium.
In Rogue Trader, you can explore the universe of Warhammer 40,000 like never before. Vast fortunes await on the edges of the galaxy, if you and your fellow Explorers can muster the courage to find and claim them. Renown and riches reward the bold, but the unwary find only anonymous deaths. A Rogue Trader who can wrest profits from a dangerous universe through luck, cunning, or sheer force of will enjoys something few humans in the 41st millennium even know—a life of adventure and true freedom. Such a course, however, is often fraught with peril. Foul aliens, pernicious raiders, and even other Rogue Traders stand in your way on the path to greatness. Your wits, luck, skill, and courage will be tested to their utmost limits. To survive is to face even greater challenges—and to wield even greater power."
Extract from Rogue Trader (archive.org)
Player Brief
The Dark Void
You are part of a proud dynasty of privateering merchants known as Rogue Traders empowered by an ancient warrant of trade to plunder and seek out profit amongst unexplored regions of space.
Will you survive deadly radiation, vacuum in space and the things that lurk in the dark void to discover forgotten mysteries, find lost human worlds and behold sights never before seen by human eyes.
Major Players
Players can choose from the following pre-generated characters:

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Arch-Militant - Warriors with Peer x 2

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Explorator - Master of Technology

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Seneschal - Keeper of Secrets

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Void Master - Pilots of Space x 2
Your Universe to Explore

Please note StormHeathen RPG does not claim intellectual property for any images displayed above. Images are from Rogue Trader (archive.org).
All intellectual property of the images remains with the original artists.
Roll of the Dice

D100
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Roll for Characteristic and Skills Tests.
You need to roll under the Characteristic/Skill level to be successful.
For each full 10% you pass a test by, you gain 1 degree of success (i.e. if your Characteristic score is 46 and you roll 06 you have 4 degrees of success)

D10
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Roll for Damage for Weapons.
Don’t forget to add the Weapon Modifier (i.e. Damage 1D10 + [number])
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